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Torn City Weapon Mods

 
Torn City Weapon Mods Rating: 3,6/5 6514 reviews

Apr 12, 2016 - Torn City Weapons Experience After completing the Bachelor of Military Arts & Science (CBT3870) you will start gaining experience on the. Oct 20, 2013  Some more fallout for everyone! Sorry for the lack of videos, I kinda have a lot of shit to do and my last video cooked itself. Anyways, leave a like if you.

Team’s Notes“City 7: Toronto Conflict, is an action packed Half-Life 2 mod with a variety of unique levels and game play. Explore what has become of City 7 in areas like Dundas Square, Eaton Centre, Mel Lastman square, St. Michael’s Hospital and TTC system under the Combine rule.

This version features Gordon Freeman as the main character, stuck in Toronto due to a teleporting accident in Kleiner’s lab. Try to escape this war torn city by finding any type of teleporting technology and send him back to City 17.Despite our small development team and short production time, we managed to get halfway to the CN tower and have already created 2-3 hours of fun and action packed game play! We want to finish this mod the way it was intended it to be, as a glimpse at what happen to a part of North American during the Combine invasion.It is believed that the Combine have created multiple citadels around the globe and human communication in the Americas has been cut off for years.

Kleiner has just established communication with an old colleague residing in Toronto, Canada, now known as City 7. These communications lead to questions? What have the combine done with the CN tower? (a communication tower in core of Toronto) Was it destroyed or rebuilt? Did the CN tower serve a purpose during the alien invasion?

Is there a rebel force in Toronto, and who will lead them?City 7: Toronto Conflict is the first thesis project from the at George Brown College. It is the policy of George Brown College not to endorse violence. We at the Game Design program respect this policy and understand the difference between real violence and video-game culture. We hope you enjoy this mod and follow the age rating advised for Half-Life 2. I got as far as Fragmaster before I got discouraged from playing. The voice acting in the begging isn’t bad and fairly interesting.

However, when the s.t hits the fan the game becomes impossibly tough. All I had was the SMG and very little ammo, which wouldn’t have been a problem except that I killed 4 guys and all they dropped was one grenade. I was promptly out of ammo with a solid 15 combine soldiers bearing down on me. Maybe I missed it but I had no crowbar or anything so I couldn’t even spit on them. All I could do was try to make a break for it and die.Seems like the difficulty was designed for a masochist. The best range of engagement is long distance, but all you get is one or two grenades, a pistol and the SMG (which are the two most inaccurate guns in the game). At first I thought I was just sucking and not being tactical enough, but Ive been playing games like ArmA and Operation Flashpoint lately which are certainty difficult games with a feeling of impossibility but they aren’t near as discouraging as this gameOnce in the subway it does get better, but I got past the shocker puzzle and the next door wouldn’t open, I was stuck in a tiny little area and would have had to backtrack to see if I missed anything, so I quit for the night.The level design and custom textures/custom stuff is awesome.

The game looks phenomenal and aside form the framerate drop on the balcony that Fragmaster mentioned it ran great at 1290×1024 on my old machine. However, due to the impossible nature of the first lvl I was so discouraged that I almost deleted the whole thing (I had to use godmode to get past it And I never cheat).I give it a:For reasons of making me feel like I suck at playing Half Life 2. Here we have a beautifully designed mod rich in detail with tons of new stuff. I was excited to actually get to play in Toronto but my excitement faded rather quickly when I asked myself if I was having fun. Repeatedly the answer kept coming up “no”.It’s a true shame that this team of developers put together such a nice mod with great layout and what could be awesome gameplay only to snuff the life out of it by using far too many enemies. It’s just plain overkill and if you do make it to the ending, I guarantee that you will only win by cheating.I would have even been okay with the mod if it weren’t for the ridiculous ending. It ruined the whole gaming experience for me.

Overall this mod was designed well, with the exeption of a few downfalls. Mainly the dificulty. It was fairly challenging, but I was able to beat it on normal without cheating. The problem is that to do this you have to keep an eye out and be resourceful. There’s ammo and health kits scatered around everywhere to keep you alive, you just have to find them. The level design was above average with some funny lines tossed in ocasionaly.TipsFor those having trouble with the balcony on the first level there are smg grenades in the room befor, open the door pop one in the cluster of combine, grab ther ammo, throw a granade downrange, break the ammo crate on your left and lob your second smg grenade into the cluster at the end.Also towords the end when you get striped of you weapons, I think the game developers forgot that the weapon disolver activates the super gravity gun.

Your not supposed to get it. To solve this just start a new game at chaper 6. If you can’t, pause the game and hit and type in “svunlockedchapters 6” and then you should be able to.Another tip, when you get to an elevator that takes you up to 3 waves of about 10 combine, right befor that there is a desk with a combine with a shotgun, hit the button behind the desk.

The AR2’s alt fire comes in handy.This mod is only for those looking for a challenge. The mod may be hard but if you are resourcefull and tacticle it is not impossible.My final recomendation. Would someone help me out here. Been stuck for an hour or so and can’t figure it out for the life of me. Just got the crossbow on the roof. I tried jumping onto adjacent roof from box,no go.

So went back to street but can’t deactivate forcefield across street or at building entrances. Tried everything I could think of.

Shot at transformers with variety of weapons – all they do is spark. Also tried to sever power cables. I figure I found the crossbow for a reason, but not for here, probably something on the other side of the forcefield. Any hints would be appreciated.

Loved this mod, even though I found the very beginning and the very end to be extremely difficult and ultimately had to cheat to finish. The beginning was perhaps because there are some conventions which don’t apply here, like enemy dropping weapons, but I think the ending is virtually impossible without cheating. After an hour or so, I finally had to play in “notarget” mode and “impulses 101” for weapons and still the chopper didn’t go down even after a dozen rpg hits. What’s up with that? An incredible number of combine continually spawn at a rapid rate, there is no cover from chopper fire, and there is no heavy ammo to combat it.

Still, if you think 1 against 100 odds is fun, then this last level may be for you.I loved the entire middle, though so I’m giving it an enthusiastic “play it now”. One last thought; it has been commented here that it’s a design bug if you get the super gravity gun after loosing all you weapons. I didn’t realize that and played with the gravity gun as my only weapon for some time. It was a blast, so if you get it by mistake and want to have fun — just go ahead, since you’ll probably cheat by the end anyway. I really like the feed back on this site.

I was the project lead on this mod and I know this mod is hard. Since we didn’t use our original story and new characters (due to the duration of the project), I left it wasn’t proper to story develop a new character.

As result we focused on action. A lot of 3d shooters are very easy and half-life 2 (even on hard) is not much of a challenge.

If you want action and real challenge, this is the mod. You’ll need to be resourceful and skillful. If we continue the project to the Combine CN tower, we are going to take this mod in a new direction with better emersion and proper story development.

(I know the ending is nuts; we might release an update or just continue the project.)You should.And were looking for team members. Check the site. If you want action and real challenge, this is the mod.It’s one thing to make a mod a challenge by using the right enemy numbers and placements but using cheap tricks like enemies not dropping their weapons is not!I also noticed a few map errors right by the huge plaza at the start like invisible walls, being able to look outside the map and several NPCs floating above the ground.Now for some playing tips;), I got stuck at the end of the subway with everyone dead except the Combine in the cabin. What were I supposed to do then?Jumped to the next map;), but in the end level do I really need to kill the chopper to continue? How am I supposed to do this in your intended way? For the most part this is a tremendous mod with just about the best combination of textures, set designs and attention to detail every seen in a HL2 mod (please feel free to disagree with the last statement I would love to know of something better).I played through on normal and managed to sort out all the puzzles and engagements without cheats.

Minecraft

However the end scene, I think it’s the end from reading above comments, is both impossible and pointless. It’s one thing to make a mod a challenge by using the right enemy numbers and placements but using cheap tricks like enemies not dropping their weapons is not!That only happens on the first level. If you destroy the stage, a combine elite will leave his post. You can go by his post and get a hand gun across the water.

You can fight the combine while they are running across or run to the SMG and use it to kill them all. We cut the weapon drop so people won’t hint the combine with crowbar and get their weapon and shotgun on the first level. Playing it on “easy” I actually could make it thru without the biggest of the difficulties. The mod overall is very well designed, it has been made by students of game design or w/e.

The design, as people said, is above average. In my conception, I could spot good lighting, well placed props and besides, the quality of the custom props made by the group is rather enjoyable. Just for instance, don’t try to kill all that you find on your way through. Specially in the beginning, just run away from those bastards and when arriving to the long balcony, you start shooting them. Same goes for parts inside the “Citadel”. When you put up on a “Chickenshit” Metrocop clothing, pass away from all of the other metrocops or they will hit you (tough that was not the objective but they did not configured this part very well) and combine elites. Windows server 2016 change ui language.

Play on easy. Hey guys, thanks a lot for the good comments. I am Roozbeh the TTC level designer.

I will list here some of the intentions of the things put into this mod that some of you aren’t clear about.some spoilers bellow.Basicly, as said before you need to be resourceful and tactical. In the first level you have to pick up on what the citizens are saying, its vague clues but its there, if you break the stage you will have the crowbar and the combine elite will leave his post so you dont have to run across the water. Easy mode so far. When you get to the small check point you will pick up some guns, from here on you need to run to the end so you can switch off the shield that is on the top balcony.

You will face some enemies and also try not to be seen by the combine camera. Make your way up the balcony and enter the TTC station. No cheats are required even for the last level.The TTC level is pretty straight forward. You have to make it to the end of the carts and exit at Dundas station. At the part where you are stuck behind the locked door you need to use the window by crouch+jumping. When you get to the end of the carts press the button on the control panel. Avoid the tracks they have electricity 😛For the streets you have to shut down the force field by shooting each generator.

One is located right beside the shield. The other is in a room where you have to climb some stairs. One is across the street on a roof where you get the crossbow. If im not mistaken I believe thats it. The arteliry gun predicts where your moving and shoots there so zig zaging helps.

Torn City Best Weapons

City

Also in this level you have to be resourceful with ammo and use the friendly NPC’s to help you.For the hospital level with the suit you don’t have to kill everyone. You have the suit to fool the combine. You can just walk past them. If you happen to envade thier personal space they will wack you though 🙂For the last level its no where near impossible you dont need to cheat. There are 3-4 ladders on pillars that lead to anti air guns. Using these you need to shoot the helicopter.

There are many ways to do this. The helicopter goes around the stage. So you can camp it out on one of the AA guns and wait for it to come in range again or you can go down the ladders and run to the opposite AA gun. After you do this you will enjoy the ending too 🙂 Im not gonna lie the ending is pretty challanging but its easily doable without cheats. Enjoy!Everything else is pretty straight forward. If you need help with anything I will try to explain it to you.Now go.

Nice to see the TTC level design here on PP. I have already posted a positive short review here so wont repeat myself. However, I would like to comment again on the end scene with the helicopter gunship. To my way of thinking this is a pointless piece of mapping.

If you set the hardness factor this high you just create a situation where I for one just can’t be bothered to finish the mod. So far on easy level I have not been able to complete this sequence with or without cheats, I have gone Godmode, Impulse 101 but no matter what, on all occasions given up with shear boredom at the length of time its taking not to finish the sequence. I don’t think there is much too clever in mapping an ending of this nature and for me it’s spoils the best HL2 mod I have played this year.

Challenging is fine, not asking to make it easier just more meaningful with some point to the sequence that both encourage the player to continue with an end reward.Let say this sequence had more structure to it, such that you needed to trigger the events in a more constructive manor instead of facing continues swarms of combine whilst figuring out how to down the gunship. Not asking to be spoon feed just would like a more logical approach in this case. The only reason I am expressing these views is because I think it’s a great mod. Nice to see the TTC level design here on PP.

I have already posted a positive short review here so wont repeat myself. However, I would like to comment again on the end scene with the helicopter gunship. To my way of thinking this is a pointless piece of mapping. If you set the hardness factor this high you just create a situation where I for one just can’t be bothered to finish the mod. So far on easy level I have not been able to complete this sequence with or without cheats, I have gone Godmode, Impulse 101 but no matter what, on all occasions given up with shear boredom at the length of time its taking not to finish the sequence. I don’t think there is much too clever in mapping an ending of this nature and for me it’s spoils the best HL2 mod I have played this yearMel, it really isn’t that difficult after you figure it out. All you have to do is crawl up a gun-tower ladder and just start blasting the chopper.

There’s enough health and suit recharges to keep you alive. The super gravity gun is awesome for when you have to occassionally climb down to re-charge.

I’m no spring chicken but I finished the mod without cheatsBUT I AM NOW STUCK IN THE BONUS ROUND AND CANNOT FIGURE OUT WHAT TO DO NEXT. I AM IN THE AREA SURROUNDED BY WATER AND HAVE TRIED EVERYTHING. HELP!Great Mod! One of the best HL-2 mods to be released.

Ya gotta kill AND think in this one! Very nice!Jack Reacher. I have sent the walkthrough to planetphillip they said they would put it up. If you want it sooner e-mail me and I will sent it you.meh, I’m gonna post the bonus level part here anyways.

Read bellow.spoilers.The First Canadian Place (stand alone bonus level)1.Run straight forward till the walls fall and block your path.2.Run back and the wooden wall will break and fast zombies will approach you.3.Kill them all and go through the hole in the wall where they came from.Walking backwards while shooting them will allow you to kill them faster and easier.4.Go near the stairs and look up.5.The glass above you will break and man hacks will rush you. Kill them all.6.Grab the 3 crates to your left.7.Move along and you will find yourself trapped within moving lasers.8.Let one hit you and the explosion will turn off the shield and block the front path.9.Go through the now disabled shield pathway.10.Turn on your flash light and just to your right corner get the crate.11.Keep on going left. You will hear noises and see head crabs coming out of the ground. Kill them and move on.12.Lasers will pop in front of you, and you watch some zombies get blown to pieces as they walk past them.13.You need to avoid the lasers this time. Crouch under the first one and break left.14.If you want to go through the trouble. There is a small health kit on the other side of the lasers. Use jump and crouch techniques to bypass the lasers to there.15.A part of the wooden wall breaks as a zombie approaches you.

Kill it and continue on through the hole it made.16.Hack the vent with your crowbar.17.There is a combine turrets pointing at you and will shoot as soon as it sees any human movement. Before you crouch through, kill any combine soldier you see.18.Take your crowbar out and rush the turret, immediately go behind it and hack it with your crowbar to drop it down.19.Run to the right kill any combine soldiers you see.

Go around back and kill the last combine soldier and drop down the drones.20.Recharge your armour with the dispenser and pick up any guns or health kits that the soldiers may have dropped. Also pick up the gun on the table there.21.Go back to the control center and press the 2 buttons there.22.They will disable the shield further ahead.23.The place where the head crabs are caged there is a shield containing the gravity gun. Turn off the shield by pressing the panel next to it and pick up the gun.

The button also opens the doors of the caged head crabs so beware.24.Kill all the head crabs and move on.25.There is water in front of you and it has electricity running through it so hold “shift” to sprint and keep jumping till you get across to safe ground.26.You can dodge or kill all the barnacles.27.Get to the center computer and press “E” This will turn off the electricity running through the water and a large shield to one of the pathways in water.28.Go through that pathway. Open the glass door and kill any zombies in water and office area.29.Make your way to the broken stair case area and go through one of the doors on the bottom floor. In response to comment 60 by Jack.It’s often the case that one player will dislike and/or find difficulty with a sequence only to find others breezing through it with no trouble, I think we have all done that.So, in between my comment and that of Jack’s I have been back to the scene and played through to completion. I have to say that I still do not like the end sequence, it’s messy, longwinded and requires too much effort to down the gunship. I would have preferred to see the sequence better structured, it’s a great piece of design layout which is not used to it’s full potential. It would have been great to take on the combine first amidst the set design then progress to the gunship followed with maybe even more action before the end. Thanks Roozbeh, I am pleased you found the review complete and accurate, City 7 being my mod of the year for 2007.I will respond to the video asap, however, I am knee deep in paper work with buying a new house, so not finding too much time for much else.

Nevertheless I am very interested in the final solution.Whilst on the subject are there any PP readers that have finished the end scene without a cheat, if so I would like to hear from you.Played on normal and finished without a cheat (and without reading the spoilers or seeing the video) in the 5th try. First 3 tries were in the tower located closest to you when you get into the courtyard. Seeing that I was constantly getting killed by the combines before I could bring down the helicopter I decided to try another tower and it happened that I went exactly to the tower shown in the video. That tower is different – the combine shoot at you from a different angle and their AI is preventing them to moving to a more favorable angle so they weren’t so much of a nuissance and I could concentrate on the helicopter. On normal I only needed to make one trip downstairs to recharge. To me the final battle was of a reasonable difficulty for a final boss.This is a very nice mod but quite uneven. Some sets are better designed than the others but they are all quite linear in some places and don’t feel as intricate compared to other mods.

Still very nice gameplay throughout. I liked the scripted events in the beginning and had no difficulty figuring out how to get through it. And I also liked the accuracy of the architecture – I am a Torontonian myself 🙂I very much enjoyed this mod and appreciate the efforts put into it – unfortunately I cannot give it the highest rating because of the bugs that I have experienced – in my opinion a top mod should not have such bugs. Let me explain.First bug is the buggy going through the combine field on Yonge Street. I noticed this by mistake, as I was trying to kill some combines by bumping into them in one of the side corridors that also had a field. Came out of the corridor, tried the main field and it went through it as well.

I was surprised but continued, finished the level and went to the next one. Given that whenever available I use the read the walkthrough after each level to see what I missed I did the same thing now and was really unhappy to see what I missed. Went back and played the level again the proper way so I can get the crossbow.The second bug is in the scripted scene with the strider. I don’t know what happened first time but believe me there was no crate of rockets where it should have been – or maybe there was something blocking access to it, I don’t know. Spent a lot of time, tried all possible things then decided to replay the whole sequence and here it is! Not niceThe third bug is when your weapons are taken. Being that am I quite stubborn I managed to get the super gravity gun – took it into my hands like any other object, got out of that room, put it on the floor, walked over it – I may have done it a few times but in the end it got into my inventory of weapons.

Of course the first thing I tried it on was a stalker and the game promptly crashed on game – this is HL2 so the stalkers don’t have ragdolls and the game crashes when managing to kill one. So I continued through the level trying to avoid picking up stalkers which was quite hard as at times they sit next to combines. When I finished the level I read the walkthrough again and figured out that I should not have been able to do that at which point I got really pissed off. I bit more testing done by other people than the mod creators always helps guys!Given the above problems I am only rating thisas I said it is a very nice mod but the bugs detract a lot from the experience. Thanks a lot for your feedback. Unfortunatly we only had about 6 guys working on this and we had a very tight deadline as this was done for a thesis project and had to be done in one semester. Some things were rushed to get finished and in the end we didn’t get a lot of new people to do the beta testing.Fortunatly now, the team has got together to improve this to the extent we are all happy with and continue it on all the way to and on top of the CN tower.We now have a much bigger team and the version 2 of the mod is in full swing.

Caution — SPOILERSAwesome one of the best hl2 mods I’ve played.A number of memorable place designs. Maybe that comes of starting from real places?I only regret that I have never been to Toronto (only Hamilton), so didn’t recognize the places from real life.The modeling seems very detailed and true-to-life.Tim Hortons was one of my favorite places from visiting Ontario. What a kick to see it in the game — complete with donuts! That you can throw at elite combine. 🙂The guards” muttered conversations with each other throughout the game were pretty funny; made all the better by the fact that you were not forced to stay and listen to them.One nit is that in the really big open spaces, like the initial square, and the place you battle a gunship and APC, the game puts high demands on your graphics card. On my machine at least a 2006 top-of-the-line business laptop (woop-de-doo) polygons were dropping like flies.

But I guess big spaces are one of the hazards of modeling after a real city.There were a couple of places where the action lagged. One was the square where you start; if you don’t follow the right NPC’s at the right times, you can end up wandering around pointlessly, talking to people before they’re ready to talk to you, and getting killed without a clue.Another place was where you don the combine cop mask. (Actually, the first time I picked up that mask it became a crobar in my hand. Second time worked right.) I love the idea of disguising yourself as a combine (as in The Citizen don’t know which came first). But that sequence seemed to go on longerThat said, City 7 overall is a great piece of work. The subway train sequence is one of the most engaging I can remember.I would be happy to play this mod again in a month or two, something I don’t usually bother to do.Merely plugging half-life 2 into real places is a nice idea, but that alone can produce some really boring and unplayable maps. City 7, by contrast, remains interesting and builds intensity right up to the climax.Big kudos to the modeling / programming / animation team on a great mod, a credit to George Brown U’s Game Design program.

Torn City Weapon Mods

I played this a few months ago, and while not technically perfect, It had quite a lot of interesting ideas and places. It’s obvious that the quality is not uniform throughout the whole thing, so some parts stand out above the rest. There’s a lot of custom content, which is one of the things that actually motivate me to play a map or mod.Architecturally speaking, I think there was a disconnection between the concept of some maps and how they were actually implemented. This usually means areas that seem too big because they are too empty.Gameplay wise I thought the beginning and the end were too difficult, but most of it was enjoyable. The little generators with sparks in the street, the hospital area, the subway ride etc.As with most maps and mods, it could’ve done with a lot of polishing in terms of lighting and texturing, which is step number 1 towards getting rid of that too big/empty feeling.I know how hard it is to make something like this (I can’t even model myself) so congratulations to the authors.

I really liked this mod. There were plenty of “holy crap” moments, and lots of reloading, as well as some “what the heck am I supposed to do now?” sections which I always managed to figure out.The only part I didn’t like was when I had the Combine suit on–it was kind of hard to see with the eye holes moving around on me, even though the mask is translucent. Also, after I killed the hunter-chopper at the end, it took me awhile to figure out what I was supposed to do. It seemed like it took me as long to figure that out as it did to kill the chopper. I can only add my voice to those who have expressed their enjoyment of this mod. Several new and inventive passages which I have never seen before as in the hospital disguised as a city cop. The combat was pretty tough as I usually play on medium.

The mod made you use your powers of deduction in places but you can do it without the assistance of the walkthrough. I found the “boss” battle exciting but just a little hard. I had the boss helicopter down to the second co-pilot and he was down to his third pair of underwear but never could I finish him off – so I had to cheat just a teensy weensy little bit at the end. By that time the game and I had both bled each other white so I am not too guilt ridden.

Torn City Dual Weapons

The extra content at the end is clever and worth a look. It is definitely a mod you should play first chance you get. Yep, this is definitely one of my favorites.Good use of puzzles, got fairly tricky at times.I liked the first part, was a tad confused at first, but gradually learned what was going on.I also liked that the beginning was a bit of a tutorial level.

Don’t really see those all that much. Reminded me of the original HL2.Enemies where particularly clever, often using cover and shooting me from high places. I had to use tactics to survive, rather than standard run-n-gun methods.Loved that trap in the train.

I lost a substantial amount of health to it, but continued regardless.Final Battle was indeed tricky, but certainly doable. Super gravity gun definitely came in handy.Give it a go people, you won’t be disappointed. Valve don’t care about excellent mods like City 7, their mod-unfriendly updates have killed it.

But don’t give up! There is an easy fix, probably the easiest way is to download Silvermink’s zip which does it all for you:Simply extract the patch’s City 7 folder and then merge it with your existing one in your Steamapps/Sourcemods folder, overwriting all when prompted. Next close then restart steam, run the mod & enjoy! (Until the next time Valve kills it.) Just tested it, works ok. Take a moment to enjoy the “adverts” & de-motivational posters on the inside of the tube train. A gem of a mod, such a shame V2 died. OK, so much for expertiseI ran City 7 today, using the 243730GameInfo file I implanted yesterday, and it couldn’t load the Library Client.

So I used the 215/211 GameInfo fix found with the download and made it through two of the former crashes I experienced before, but I sailed right through.This is an all-time favorite mod of mineso download itplay itand enjoy!!!My sincere apologies to anyone I might have misguided with my previous post and to you, Phillip, for anything — whatsoever.Carl. Yes, I did, after a l-o-n-g time of ignoring it because the Steam update garbage really messes up so many mods. I loaded the current PP download and applied the fix. The current GameInfo used is App 215 & Tools 211. When I first played it, back in 2007 & 8, the mod had some glitches, but it was workable.Now, however, I am amazed at how much more content is available, as in voice dialogue.If it helps, please see my above comments from 2015. As far as I can tell, there is no need to alter anything, it simply plays. I was a little unsure about this one – at first.

But I went for a brew and came back and restarted. This time I took my time and gradually figured it out. Getting the crowbar, weapon, etc and making my way into the room for temp safety before enjoy some more gun fun. I’m glad I didn’t delete this and took the time to play it!!!The train scenes are incredible. Amazing fun!!! Plus a range of interesting challenges in terms of avoiding the sparks and enjoying action, which is always enjoyable. However, once the Vort came he yapped on and on.

Standing in my way. I figured I needed to endure his (funny) speech for a while but it went on and on and on!! So I noclip’d my way by him!

Did I miss something here? I dunno and don’t care!

Once the train has stopped and we’re in the subway, the fun continues and I liked the way this was done. And it leads to a great outdoor battle which I loved!!The parts which followed afterwards are probably the weakest parts of the entire game but are still nicely done and with some cool fx but I was kinda glad when it was done and so happy to see the parts that followed with the scaffolding area.

THIS is incredible. And I do mean incredible. I first thought it would suck when I heard antlions but it’s no stupid invasion and done so well, and improves the gameplay and atmosphere rather than ruining it. I loved this part of the game and only with there was another crossbow ammo to use.After losing the weapons, which I normally hate!!! We get a super duper Grav Gun and it’s an incredible journey!!!! I expected this would be a chore but it’s most certainly not and this part adds variety to the entire mod. However, as much as it was a challenge AND fun, the HL purist in me was glad to find that weapons stash and get things back to normal.

But this was FUN!!! 🙂The end battle didn’t make much sense to me and felt very odd. But odd this mod has been, for me.

It’s not obvious to use the mounted weapons at the ship and I looked for an RPG at first!! It’s quite good the way it’s done but awkward too, I did get bored if I’m honest.

But I’m usually a little meh about these end battles anyhow so I’m not the best to judge here.Overall, this is one amazing mod. It leaves the player feeling a little too stranded at times but if you take your time and think about it, then you’ll get it.I loved playing this. A brilliant mod!!!FWIW – there’s a patch over on Moddb. So I’ve ran this mod on my Mac by downloading Phillip’s file and then applying the moddb patch afterwards. Works a treat, although I did notice some visual artefacts at some points in the game but nothing major to spoil the fun.